If not a return to top form, Wreck-It Ralph should give Disney hope
for going solo into CGI. Its colors are vibrant and the story has heart, two Disney
pillars. It’s also a lot of fun, with more creativity than Disney has recently
attempted, even when it retreats to familiar ground.
Yes, its draw is a gimmick which
comes with a built-in fanbase (and there are few loyalists more vocal than
gamers) but it knows how to use its turf intelligently. Ostensibly the movie is
traditional, a misunderstood outcast finds a niche for himself through the help
of an even lonelier child, but the movie’s purpose is a tribute to the classic
arcade games so fondly remembered by Generation X-ers and early Y-ers, who
flocked to this movie in droves with a nostalgic reverence seldom paid to
cartoons.
Disney, of course, has tried this
before. In 1988 Disney (through the Touchstone label) reached outside of its
copyright domain and saluted not only its own golden age but that of all
animation for Who Framed Roger Rabbit.
Disney’s stable (Mickey Mouse, Donald Duck, and Goofy) appeared alongside
Warner’s gang (Bugs Bunny, Daffy Duck, and Tweety) and even Tex Avery’s Droopy made
an appearance as the M-G-M cast was transitioning ownership into Warner’s
hands, though Tom and Jerry remained off limits. This all the more amazing
considering that Disney’s rivalry with Warner Bros. was much sharper then (even
though some of the Warner cartoon compilations played on the Disney Channel
around this time) and subsided only when Disney found a fiercer competitor with
DreamWorks (though, again, that didn’t prevent songs from the Shrek soundtrack from playing on Radio
Disney).
Who
Framed Roger Rabbit was a triumph artistically, creatively, and in its
revival of interest in the great cartoons of the past. Wreck-It Ralph is a far more modest success done on a smaller
scale, but the concept is the same. A
hodge-podge of vintage video game characters serve as backdrops to the story of
Ralph (John C. Reilly), a big lonely lug fed up with life as a video game
villain. Who could blame him? For thirty years he’s played foil to Fix-It
Felix, Jr. (Jack McBrayer), the hero of an arcade game bearing his own name
which is about 80% Donkey Kong (right
down to Ralph’s resemblance to the big ape with his oversized hands, bare feet,
and bulging biceps) and 20% Wrecking Crew,
the early Mario game.
What Ralph wrecks, Felix fixes, but
why should the hero get all the praise? Where would Felix be, after all, if
Ralph never gave him something to fix? Without a livelihood and without a game
says Ralph and he has a point as was proven in the Disneyland episode “Our Unsung Villains” where the Magic Mirror
explained how dull a hero’s life would be without a villain giving them their
claim to fame.
Ralph’s colleagues feel his pain.
They meet in the Pac-Man console where they discuss the virtues of being bad.
There are a lot of familiar faces here including Bowser from the Mario games,
Dr. Robotnik from Sonic the Hedgehog,
and Zangief from Street Fighter. Not
one of them, however, wishes to be anything other than bad and are shocked when
Ralph reveals his intention to be good guy for a day.
The ingenuity of Wreck-It Ralph is in how it establishes
airtight laws for the video game universe, which all play into the story. For
starters, characters programmed to be bad guys like Ralph cannot win medals and
in his world. However, since medals are a token of heroism Ralph vows to win
one, but to do so he must sneak into another game. But game hopping or going
“turbo”, as it is called by characters, is frowned upon here. Nonetheless,
Ralph is determined to prove himself and sneaks into a dark and foreboding
combat game called Hero’s Duty (a
stand-in for the Call of Duty
franchise) where he battles an army of Cy-Bugs, ugly winged boogers that devour
everything in sight and could ravage the whole arcade if let out of their own
game. The stakes are high for Ralph because, you see, we are told (by Sonic the
Hedgehog himself in PSA) that if a character dies outside of their own game
they can never be regenerated. But, against the odds, Ralph does find his medal
only to wind up in an escape pod and is shuttled to a garishly colorful game
called Sugar Rush, a tacky kart
racing game set in a candy land.
New rules are put in place here when
the movie finds its heart in Ralph’s friendship with Vanellope von Shweetz
(Sarah Silverman), a tiny racer shunned in her own world. Her dreams are simply
to race with the other sugar-coated children of the kingdom but is disallowed
to so by King Candy (Alan Tudyk), the land’s doofus despot. Vanellope is a
glitch (meaning she pixelates) and was never intended to be a part of the game,
or so the king says. If she races and wins, she will be added to the game’s
regular roster of racers. Gamers will take her pixelating as a sign that the
game is broken, the game will be unplugged, and the cast of Sugar Rush will be left homeless.
Vanellope will suffer the most as glitches cannot escape their game, and so she
will perish along with Sugar Rush.
There is precedent for this which
explains the meaning of “going turbo”. In the early years of the arcade there
was a popular racing game featuring a megalomaniac driver named Turbo who could
not take being eclipsed by a newer game and so hopped into the new games world
causing it to glitch, resulting in the retirement of both games.
By the end of Wreck-It Ralph we see why these rules were set in place and how they
serve the story. They are bound to be of interest to thoughtful gamers who have
often philosophized about the laws of the worlds they master by remote. To some
degree, Wreck-It Ralph answers their
questions. Game characters, as theorized in the movie, live a repetitive life
coasting between free will and controlled movement. Their memories depend on
the programmer’s imagination and can always pop back to life so long as they
die within their own game. What happens to characters that manage to escape unplugged
games? Most end up homeless and hungry begging at Game Central, a video game
hub modeled on Grand Central where assorted game creations cross paths on a
daily commute. Among the abandoned are Q*Bert and friends who replaced Dig Dug
as homeless beggars at the station when Namco refused to allow Dug to be
depicted as a has-been. Also seen are Frogger, Paperboy, and Charley Chuck.
Nintendo’s Mario was also set for a cameo but was cut from the final film when
a spot worthy of his stature in the gaming world could not be found.
“The hard thing was, we were trying
to work out the right way to use a character like Mario,” said Disney producer
Clark Spencer. “It had to be organic to the film. We didn’t want to just paste
him in there. For Bowser, it made perfect sense for him to be a member of the
Bad Anon group. For Mario himself we couldn’t think of the right way to
incorporate him into the film, and so we didn’t do it.”
The Italian plumber was, then, only
mentioned as an expected guest at Felix’s thirtieth anniversary bash (and a
super mushroom pops up later on) while Sega icon Sonic makes scattered
appearances throughout the film. As in Roger
Rabbit, these cameos aren’t really functional to the story but as
distractions for a demographic they are on target. Wreck-It Ralph can get away with gimmickry because there is
substance behind the style.
At its heart is the friendship
between Ralph and Vanellope, tow outcasts who meet and find a use for each
other. Ralph’s story alone is worth mentioning if only because it is a
classical underdog story. When Ralph leaves the game to prove himself, Felix
and the other Nicelanders (as they are called) soon realize the importance of a
bad guy.
The message is vintage Disney.
Outcasts discover how important they are simply by being themselves, though one
could argue that it’s possible to take it from another angle and think of the
message is an advertisement for complacency; accept and don’t challenge the
label bestowed upon you by society. But Ralph can’t change what he was
programmed to be any more than a human can change their appearance. But we can
all do good and Ralph does so by his new friend.
Working in the world of video games
gave the Disney animators a diverse range of backdrops and an army of
characters creations to work with (there was a record-breaking tally of 188
character designs). Many of these came pre-designed, of course, but those in
the forefront, while certainly inspired from alternative sources, are ingenious
creations. Ralph is a loveable big lug, brutish in appearance but with a heart
as big as his height. Felix is a subtle attack on the infallible hero. He never
cusses or becomes more than cross and his physical incapability of doing wrong
comes as something of a curse at times. Even the Nicelanders are a curious
combination between classic 8-bit game models and the Fisher Price Little
People toys from the 60s (which, incidentally, have licensed Disney characters
for a playsets). Their legs too short to walk, they hop up and down building
stairs and around the town. In the conceptual stages the animators considered
animating the whole movie in the style of an 8-bit game, but found this too
complicated and softened the look of the characters while keeping their
movements grounded to the style of classic arcades.
Not surprisingly, the best creations
are the villains. Sugar Rush is
policed by two badge-wearing donuts and their pack of devil dogs. King candy’s
subjects are talking candies with dotted eyes and small mouths, true to their
design’s probable Japanese origin. The king’s lackey is a glum green ball known
as Sour Bill with disconnected hands and feet, but candy himself is the film’s
most surprising pleasure. A flamboyant but bullying elf king, Candy was
designed by animator Zach Parrish as a darker, more sinister, twin of the Mad
Hatter from Alice in Wonderland,
complete with a pink bulbous nose and receding gray hair. But the real stunner
is voice actor Alan Tudyk who brings the character to life as if he were
simultaneously channeling Ed Wynn.
Wreck-It
Ralph is a slight film and it seems deliberate. It’s as if Disney doesn’t
yet trust itself handling CGI without Pixar’s help and so works on a smaller
scale. But it is a lot of fun and has moments as poignant as any Disney has
done lately, mostly involving Ralph and Vanellope. Disney has always had an
affinity for bratty misunderstood children and Vanellope von Shweetz is part of
the tradition. As is often the case in Disney it takes a child-like adult to
reach out to such a child and Ralph fills the bill.
If there is one area in which Wreck-It Ralph provides Disney with a
unique opportunity it’s in its broad assortment of settings. From the starry
city where Ralph and Felix play to the apocalyptic wasteland of Hero’s Duty to the bright and colorful
confections of Sugar Rush, the
animators have three eye-popping canvases to for their talents.
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